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Character Classes

Classes in SolarLink are relatively open ended and provide few specific class features. Generally, Trade and Maneuver selection differentiates difference characters. There are three major PC classes in SolarLink. These are the Savant, the SuperSoldier, and the WillBlade. Additionally, there is one other class called the Worker, though it is not intended for Player Characters. While these class names may invoke a specific idea, they are instead more descriptive of an entire category of characters.

The Savant

The Savant class represents the archetype of versatile individuals who derive their power primarily from surprising natural talent rather than supernatural means such as Super Soldiers or Will Blades. Thanks to their increased amount of Trade Points, the Savant is a flexible class, making up expert mechanics, pilots, negotiators, and even ground combatants. There is little a Savant cannot do, but their actions are more limited to those normally accomplishable by humans.

The primary benefits of Savants is the number of Trade Points they receive. Upon character creation, Savants gain nine (9) Trade Points and nine (9) MP. On level up, they gain three (3) MP and one (1) Trade Point. In exchange for a higher number of Trade Points, Savants do not have access to Serum or Willed Maneuvers.

The SuperSoldier

The Super Soldier class represents the archetype of characters who derive their power primarily from having better statistics or abnormal biological advantages compared to other classes. Super Soldiers may include characters of immense physical or mental prowess who gained their power from genetic engineering, incredibly lucky genetics, or even subconscious use of The Will.

Super Soldiers gain access to Serum Maneuvers. Many Serum Maneuvers are passive bonuses that directly improve Super Soldiers’ statistics. Others provide relatively easy to understand physical abilities a normal person simply cannot perform. Therefore, Super Soldiers are a beginner friendly option, as they can be designed with the least complexity in mind and tend to be safest in combat.

Super Soldiers tend to be excellent candidates for cybernetics. Cybernetics are more likely to scale well with the passive bonuses of Serum Maneuvers. Additionally, increased Attribute Modifiers from Serum Maneuvers can assist in the negative penalties that come with cybernetic use.

SuperSoldiers begin the game with six (6) Trade Points on character creation. Like all three player classes, they gain nine (9) MP on character creation and three (3) on level up.

The WillBlade

The WillBlade represents the archetype of individuals who derive their power primarily from a unique source of supernatural power. In SolarLink there is a source of power known as the Power of Will (or The Will). The Will allows WillBlades to weaponize their Willpower, allowing them to influence individuals or even the universe itself.
 

WillBlades gain access to Willed Maneuvers. The maneuvers allow WillBlades to exert their Willpower on others and perform extraordinary feats. WillBlades gain access to six (6) Trade Points and nine (9) Maneuver Points on character creation. On level up, WillBlades gain three (3) MP.

The Worker

Workers represent the most common everyman and are not intended to be a player character class. Workers do not have access to Willed or Serum maneuvers, nor do they gain an exceptional amount of Trade Points. Workers gain six (6) Trade Points and six (6) MP at character creation. Each level up, they gain an additional two (2) MP.

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