Single Petal Studios

The Basics
Most rolls in SolarLink use two ten-sided dice (referred to as 2d10). When a player rolls an Attribute Roll or Trade Roll they will nearly always roll 2d10, sum the result of both rolls, and then add any relevant modifiers to their roll. There are three main types of rolls. These are Attribute, Trade, and Damage rolls.
Whenever a player makes any Attribute or Trade roll, rolling two tens (10) on a 2d10 roll results in critical success. Critical successes are determined solely based on the result of the 2d10 roll and do not include any modifiers.
When a critical success occurs, the player gains a plus three (+3) bonus to their roll in addition to any other modifiers affecting the roll. If the critical occurs as part of an attack roll, it may also result in critical damage. While optional, it is not recommended that NPCs, outside of key characters, benefit from the effects of critical hits. This is to help distinguish the players from unimportant NPCs.
Dimensions
SolarLink makes use of metric units for the purpose of describing objects and distances. The most fundamental unit of distance is a meter. When playing SolarLink, either a grid of squares or hexagons may be used, but squares are the assumed default. The distance from the center of one square or hexagon to another square or hexagon is one (1) meter.
The default unit for mass is kilograms (kg). Objects are assigned a mass instead of weight since weight can change due to the effects of gravity. In general, most habitable planets and artificial gravity systems have gravity similar to Earths. Therefore, unless specified otherwise, any rules with regards to mass assume Earth’s gravity.
Basic Terminology includes commonly used terms for playing SolarLink. These terms may be further explained within relevant sections, but are introduced here as quick reference for players.
Attribute bonuses represent a character’s inherent physical and mental characteristics. Attributes are inherent to the characters being and are untrained. As a result, for most characters they do not change throughout the course of a Story. There are four physical Attributes (Strength, Dexterity, Celerity, and Constitution) and four mental Attributes (Intellect, Wisdom, Willpower, and Sociability)
Derive Statistics are partially inherent to a character and relatively static, but are derived from other statistics. These include Action Points (AP), Defense, Hitpoints (HP), Turn Order, and Reduction.