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Player Roles

SolarLink is a game meant for four to six (4-6) players, including the Galactic Master (GM). Throughout this SRD, the following terminology is used to describe players and the roles they play.

 

Character: A character in SolarLink is any being capable of performing actions. Characters controlled by any non-GM player are referred to as player characters (PCs) while characters controlled by the GM are referred to as non-player characters (NPCs). It is worth noting that something does not need to be capable of rational thought or living to be considered a “character”. For example, an extraterrestrial animal or a robot are both characters, regardless of any debate that might occur as to their sentience. The reason for this SRD, text will often describe things in terms of characters. For example, a Maneuver might say "target a character". In this situation, animals or robots can still be targeted. All players control at least, but most often only, one (1) character.

 

Objects: Non-characters cannot take actions without being manipulated by another character are called objects. Objects may include things such as weapons, SolarLink components, vehicles, etc. Objects may still receive damage and become non-functional, but they do not take actions of their own accord. Note "cannot take actions of their own accord" does not mean pre-programmed objects are not object. A blast door may be hacked to open and close every minute (for some reason), it is still an object.

 

Player Characters: PCs are a character made and controlled solely by a singular non-GM player barring exceptional circumstances. PCs are often the most important and followed throughout the Story. When building a PC it is recommended that players work together to craft PCs that would willingly work with each other.

The Galactic Master (GM): The Galactic Master (GM) is the role of a single player. The GM is responsible for constructing the Setting, Sessions, and Story. Additionally, the GM controls all NPCs. While a GM cannot control PCs actions directly, they influence all aspects of the game around the PCs. The GM is the ultimate arbiter of the rules and can rule however they want, including altering the rules present in this SRD. While the GM is effectively omnipotent relative to the Story. It is important to know that the GM is not an adversary to the other players. The GM is responsible for crafting the setting to create a shared storytelling experience. While this includes attempts to challenge the players, it does not include “winning” against the players.

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